Microsoft (MSFT) has been slowly bringing its Xbox and Windows brands closer together as it seeks to dominate the future of gaming, both on your home TV and on the go.
Now the company is kicking the effort into high gear with its new ROG Xbox Ally line of handheld gaming consoles. Built in concert with PC maker ASUS, the $599 Ally and high-performance and pricey, $999 Ally X pack 7-inch displays and can run PC games natively or stream them via the cloud. You can also stream games from your Xbox Series S or X.
The move to bring Xbox and Windows to handheld systems represents a shift in the company’s overall gaming strategy, which has, so far, relied on standard home consoles and PC gaming. It also puts Microsoft into direct competition with Valve and its Steam Deck gaming handheld, which is priced between $399 and $649.
Sony (SONY) has its own portable handset, the $199 PlayStation Portable, that lets you stream games via the cloud and your PlayStation 5, but, like Nintendo’s (NTDOY) $449 Switch 2, doesn’t connect to third-party game stores like the Ally. At the same time, both Sony’s PlayStation 5 and Nintendo’s Switch outsell the Xbox Series line.
“It is almost two years to the day since I became the president of Xbox, and one of the first things that I observed was that Windows is the No. 1 platform for AAA gaming, but there was so much more that we could be doing as Xbox with Windows that was completely untapped around the world,” said Xbox president Sarah Bond, who was joined by Pavan Davuluri, Microsoft’s president of Windows and devices, in their first joint interview.
“We just started talking about what we could do that took the power of Windows, its openness, which gamers love … but started to think about things that we could do that made it even better for gaming,” she added.
Which is where the Ally line comes in.
“When Sarah’s team came up with the handheld thing, it gave us an opportunity to just go back to first principles and rethink, given it’s a new form factor,” Davuluri explained. “We know we want to be deliberate about bringing Xbox and the powers of the Windows platform to it.”
That interplay between the Windows and Xbox teams should prove to be a benefit for both businesses.
“A great advantage that Microsoft has over any other game developer, publisher, or hardware provider…except, of course, Apple and Google and a few others, is that they run a major operating system,” explained video game industry analyst Lewis Ward.
“And so there are inherent advantages to being able to integrate … the operating system with the storefront, with the game experience on many different screens,” he added.
Microsoft (MSFT) has been slowly bringing its Xbox and Windows brands closer together as it seeks to dominate the future of gaming, both on your home TV and on the go.
Now the company is kicking the effort into high gear with its new ROG Xbox Ally line of handheld gaming consoles. Built in concert with PC maker ASUS, the $599 Ally and high-performance and pricey, $999 Ally X pack 7-inch displays and can run PC games natively or stream them via the cloud. You can also stream games from your Xbox Series S or X.
The move to bring Xbox and Windows to handheld systems represents a shift in the company’s overall gaming strategy, which has, so far, relied on standard home consoles and PC gaming. It also puts Microsoft into direct competition with Valve and its Steam Deck gaming handheld, which is priced between $399 and $649.
Sony (SONY) has its own portable handset, the $199 PlayStation Portable, that lets you stream games via the cloud and your PlayStation 5, but, like Nintendo’s (NTDOY) $449 Switch 2, doesn’t connect to third-party game stores like the Ally. At the same time, both Sony’s PlayStation 5 and Nintendo’s Switch outsell the Xbox Series line.
“It is almost two years to the day since I became the president of Xbox, and one of the first things that I observed was that Windows is the No. 1 platform for AAA gaming, but there was so much more that we could be doing as Xbox with Windows that was completely untapped around the world,” said Xbox president Sarah Bond, who was joined by Pavan Davuluri, Microsoft’s president of Windows and devices, in their first joint interview.
“We just started talking about what we could do that took the power of Windows, its openness, which gamers love … but started to think about things that we could do that made it even better for gaming,” she added.
Which is where the Ally line comes in.
“When Sarah’s team came up with the handheld thing, it gave us an opportunity to just go back to first principles and rethink, given it’s a new form factor,” Davuluri explained. “We know we want to be deliberate about bringing Xbox and the powers of the Windows platform to it.”
That interplay between the Windows and Xbox teams should prove to be a benefit for both businesses.
“A great advantage that Microsoft has over any other game developer, publisher, or hardware provider…except, of course, Apple and Google and a few others, is that they run a major operating system,” explained video game industry analyst Lewis Ward.
“And so there are inherent advantages to being able to integrate … the operating system with the storefront, with the game experience on many different screens,” he added.
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